Space Recycler
A downloadable game for Windows, macOS, and Linux
Space Recycler is a game originally created for Ludum Dare 18. The game was created from scratch and entirely by me in less than 48 hours.
Your objective is to kill as many monsters as you can. Surviving is actually not productive (you lose points for being alive without killing), but will spawn more enemies wich give you more and more points.
The whole game revolves around the theme Enemies as Weapons. In Space Recycler this becomes apparent by using the rests of dead enemies to kill other enemies. There is a single energy bar that lowers when you receive damage, shoot, attract debris or have much weight already attracted.
Controls
←
|
Turns the ship counter-clockwise |
→
|
Turns the ship clockwise |
↑
|
Advances the ship |
V
|
Shoots some weak energy |
C
|
Propels your attracted matter forward |
X
|
Attracts matter nearby or directly in front of you |
K
|
Kills yourself |
Status | Released |
Platforms | Windows, macOS, Linux |
Release date | Aug 23, 2010 |
Author | Daniel Escoz |
Genre | Action |
Tags | Ludum Dare, ludum-dare-18 |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Color-blind friendly, Textless |
Download
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